ADNova
CommercialCommercial product in the AdTech / CPA space. My work here is backend and product engineering — production development, not a study prototype.
Commercial experience — production systems, not sandboxes.
Backend Developer · Go / Python
I build software, games, and things that weren't here yesterday.
This is the personal hub of EryyynIT — a backend developer who ships Go and Python services, experiments with infrastructure and AI, and builds an indie game on the side. Pick a path below, or scroll for the details.
Projects
What I've built and shipped — a small selection with the strongest evidence first.
Commercial product in the AdTech / CPA space. My work here is backend and product engineering — production development, not a study prototype.
Commercial experience — production systems, not sandboxes.
An event-driven payment microservice built with FastAPI and RabbitMQ — outbox pattern, dead letter queue, idempotency and webhook notifications. A hands-on look at reliable messaging and retry logic.
Built to get comfortable with event-driven architecture — and with what happens when a message arrives twice, out of order, or not at all.
A small in-memory queue broker written in Go, stdlib only, exposed over an HTTP API with two endpoints. Built to understand FIFO semantics and concurrency without a framework in the way.
Wanted to feel how a queue works from the inside before reaching for the big tools.
A Telegram broadcasting bot in aiogram v3 — admin, sub-admin and moderator management, plus a mailing system that sends messages to users.
Self-made Go exercises — goroutines, channels, workers, select, cancellation, error handling and project layout — each one a small task with a written solution.
A Pygame tic-tac-toe you can play against an AI. An early experiment — the one that started the habit of building small games.
More projects are in progress — follow the repos on GitHub.
Pick a path
Two very different answers to the same question — professional or game.
Current project
A two-person indie game in active development — the full project, media and devlog live on the game page.
About
EryyynIT is the public identity. Michael is the person behind it.
EryyynIT is the public identity. Michael is the person behind it — the full story, what I build and what's on the workbench live on the about page.
Backend development, integrations and software projects. If you need someone who ships — let's talk.
Find me
Code, devlogs and the day-to-day — grouped by what you came for.
Support
If you enjoy what I build — the game, the devlogs, the experiments — you can support the people behind it.
Support the developer's work — the game and the projects that come after it.
Support on BoostySupport the artist behind UndeadOverhaul's visuals — BreadCatto.
Support on BoostyTwo separate links by design — the developer and the artist are supported independently.